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Results: 1 through 7 of 7 (0.01 secs)|
You searched for: mediatype:movies AND collection:gamevideos AND subject:"Art"
|Flygon's Genesis Art Alive! in 00:00.0 - Flygon|
Flygon's Genesis Art Alive! in 00:00.0
Keywords: Flygon's Genesis Art Alive! in 00:00.0
|Second Life: AngelGate - How They Got Game Project, Stanford University|
This well-designed region features many art exhibits and focuses on aesthetic appeal. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; AngelGate; Museums; Art; degtiar
|Second Life- Tropical Island - How They Got Game Project, Stanford University|
This very well-designed tropical island region features a wide variety of attractive environments and buildings. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Tropical Island; Design; Art; degtiar
|Video Games and Storytelling - Daniel Floyd|
It started as a presentation for an art history class at SCAD, but it has become the first episode in a series of video game lectures. Format inspired by Zero Punctuation reviews.
Keywords: video; games; story; storytelling; presentation; narrative; evolved; daniel; floyd; scad; zero; punctuation; art; write; writing
Downloads: 1,650 (1 review)
|Video Games and Sex - Daniel Floyd|
A "sequel" presentation made for a Media Theory class at SCAD, and the second episode of my game lecture series. Inspired by the format of Zero Punctuation reviews. Based on "Sex in Video Games" by Brenda Brathwaite and writings by James Portnow and Leigh Alexander. Made to be presented in a classroom. I can be reached at floydo_animation at yahoo dot com.
Keywords: video; games; sex; sexuality; presentation; lecture; daniel; floyd; scad; zero; punctuation; art; medium; controversy; mature
Downloads: 45,111 (3 reviews)
|EA-Land: Property Art - How They Got Game Project, Stanford University|
Players take advantage of a large variety of floor tiles to create rooftop or ground art visible from a distant bird's-eye view. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; Looney Toon Town; Property Art; degtiar
|Retro Core - Volume 2 - Yakumo|
Fixed picture size and sound quality over the original Retro Core as well as a much smaller file size. Again 8 great games featured from the Neo Geo (Art Of Fighting), Mega Drive (Bare Knuckle 2), Super Famicom (Umihara Kawase), Dreamcast (Soul Calibur), Arcade (Newzeland Story), Master System (Psycho Fox), Mega CD (Annette Futatabi) and Sharp X68000 (Akumajo Dracula /Castlevania/) Originally released in 2004.
Keywords: Retro Core; Neo Geo; Art Of Fighting; Mega Drive; Bare Knuckle 2; Super Famicom; Unihara Kawase; Dreamcast; Soul Calibur; Arcade; Newzeland Story; Master System; Psycho Fox; Mega CD; Annette Futatabi; Sharp X68000; Akumajo Dracula; Castlevania